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Monsters Inc Laugh Floor Opens April 2

3 Mar

Monsters Inc Laugh Floor Coming Soon

Just saw this on The Disney Blog: Laughingplace.com tells us that the Monsters Inc. Laugh Floor Comedy Club will open April 2 at Walt Disney World’s Magic Kingdom.

I’m looking forward to hearing how the show’s been improved since my son and I caught a soft opening in December. Despite my geeky frustrations with the audio/visual problems, and plenty of shortcomings in the show content, I do think there’s potential here for a good, solid attraction, especially for the 7-10 crowd. They’re just a little too old for Turtle Talk with Crush, but will still be charmed by the comedians interacting with the crowd, and (if this survives) thrilled to see their own jokes told on-stage, after text-messaging them to the cast and crew. They might really miss Sully, though . . . my understanding is that his fur is too expensive and difficult to render on-the-fly, so he won’t be appearing in the attraction anytime soon.

For what it’s worth, my son and I still rattle off lines from the attraction from time to time, and we only saw it just that once. You know who my son wants to be for Halloween this year? That guy!

Monsters Inc. Laugh Floor: Notes from a Soft Opening

8 Jan

On Tuesday, December 19, my son and I happened across a soft opening (ie, unscheduled preview) of the Monsters Inc. Laugh Floor attraction at Walt Disney World, in the Magic Kingdom’s Tomorrowland.

Monsters Inc Laugh Floor Coming Soon

As you may have already heard, the Laugh Floor had been scheduled to open in January 2007, and feedback from early soft openings led to the opening date being pushed back to some unspecified date in the spring of 07 (the Orlando Sentinel has more on this). In my opinion this was a wise move. The attraction has a lot of potential, but also some serious flaws which I believe Imagineering can address. In its current state, it could be a big hit with the 7-10 year old crowd, but leave adults bored and irritable. With some improvements, it could be even better for the kids, and better tolerated by their parents.

Out of respect for the Imagineers who requested no pictures be taken, I’m omitting photos. However, I can tell you that much of the aesthetic of both the queue and the pre-show are similar to that of the Monsters Inc ride in Disney’s California Adventure, including a replica of the soda machine from the queue in that ride:

Drooler cola

Snacks

The theatre is a decent size, seating a few hundred people in rows of tables, as if you’re at a comedy club styled like a factory (but not, sadly, The Factory of Andy Warhol fame). There are three screens up front, with most of your attention focused on the left screen (where you’ll see Roz) and the main screen, which features a series of comedians vying for your laughs. You see, following up on what they learned in the movie Monsters Inc, the monsters are gathering laughter to power their city.

There’s also an interesting gimmick . . . they’re integrating the use of cell phone text messages into the attraction. While you were in the queue, you had the opportunity to send text messages from your cell phone to the monsters, offering your jokes for the monsters to tell. (And if you happened to be there for this soft opening, you also had the opportunity to give those jokes to Cast Members, running around a bit frantically to gather jokes. Perhaps they don’t yet trust that people can easily text message? Or are they having trouble with receiving the messages?)

As you wait for the show to start, a camera is pointed at random people in the audience, with amusing subtitles below each person (ie, “Is sitting between two aliens,” “Will buy you all churros,” “Doesn’t know you’re looking at him” — though I didn’t take notes so don’t take those as verbatim).

Once the show begins in earnest, there are essentially four acts:

  1. Mike Wazowski and Roz explain why we’re here: The gathering of laugh power, and a contest among three comedians. This part of the show works fairly smoothly, though a bit dry.
  2. The three comedians each perform in turn. Here, we need some real work. The jokes aren’t great, and the audience’s expectations are understandably high. This is the Laugh Floor, after all. Shouldn’t this be side-splitting stuff, since their world’s power supply depends on it? There’s some audience interaction here, much like in Turtle Talk with Crush, and this is the high point — the comedians seem to be at their best when they’re ad-libbing (or, perhaps the writing is best when it’s loose).
  3. The monsters tell another batch of jokes, sent in by text message (or, in our case, Cast Members carrying clipboards). This is hit or miss. Obviously the jokes will be of varying quality, especially if they have very few to choose from. But for the kid who hears his joke read by one of the monsters (or the parent who’s sitting by his side), it’s an instant pixie-dusted memory.
  4. The audience votes with applause for their favorite of the three comedians, and the winner is announced. The show wraps up, and we’re on our way.

Or, if you’re at a soft opening, maybe you’re not on your way quite yet. In our case, the Cast Members asked for our feedback. We were asked to vote by show of hands, responding to a series of fairly detailed questions, most on a scale of 1 to 5. The audience response at our soft opening was fairly positive, but not quite enthusiastic. Few people responded with 1’s or 5’s.

For me, some of the technical issues left me frustrated (and, of course, we were warned that this would be the case — this was of course a soft opening, which one expects to be technically rough). The left-hand screen looks great, but at our preview the main screen seemed less bright, less clear, and with slighly rougher edges on the characters. Looked like a rendering issue to me. Microphone coverage in the theatre was inadequate, which was an issue during the interactive sections of the program. Perhaps that’s just because they’re in previews, and will have more Cast Members running around with handheld mics once the attraction opens?

I also have to wonder where Sully is. Did they leave him out because he’s not a great comedian? Or is his fur just too hard to render on the fly, given the tremendous amount of software work behind that gorgeous mane?

Overall, though, I do believe that this is the next Turtle Talk with Crush, both for its charming interaction (I know they’ll improve the writing!), and for the popularity of some of the main characters. I’m rooting for the folks at Walt Disney Imagineering who are no doubt putting in long hours to make a great show for us.

Disney.com vs. MySpace?

3 Jan

John Frost reports today on a Wall Street Journal article about the upcoming new disney.com web site, and its attempt to position itself as a MySpace competitor.

At first this seemed odd to me, but then I thought back to the now-legendary story of Walt Disney sitting on a crummy bench, watching his daughters ride a mediocre carousel in an ill-kept city park. And he thought to himself, couldn’t we have a place where parents and kids could both enjoy themselves? Seems to me that a MySpace-ish disney.com could be headed for that same sort of conceptual space, though I’m not placing any money on whether they can succeed.

It’ll be interesting to see how they tie Disney Mobile into all this. And the upcoming Monsters Ince. Laugh Floor attraction at Magic Kingdom, where you can send text messages to the monsters from your cell phone. How far will Disney take the potential synergies here?

Walt Disney World to Use Cell Phones in New Attraction, Give Math Tests to Canadians

30 Sep

A September 29 press release from Walt Disney World includes details of several upcoming attractions, and includes this tantalizing bit of information for Monsters Inc fans:

Monsters Inc. Laugh Floor Comedy Club. Magic Kingdom guests will laugh, joke, sing songs and match wits with the beloved animated characters from Disney-Pixar’s “Monsters, Inc.” in an engaging and interactive attraction being created by the Disney Imagineers. Monsters Inc. Laugh Floor Comedy Club features one-eyed hero Mike Wazowski, who has opened a comedy club to collect laughs that will generate electricity for the monster world of Monstropolis. As Monster-of-Ceremonies, Mike recruits two comedian wannabes whose slapstick humor delights and engages audiences. Guests will even get to text-message jokes on their cell phones for possible use in the show. [emphasis mine]

Disney has in recent years been incorporating more and more interactive elements. The Buzz Lightyear Astro Blasters ride in Anaheim (Disneyland), for example, allows you not only rack up the points when you’re riding it in person, but also to participate through an online component. The Turtle Talk with Crush attraction both at Anaheim (Disney’s California Adventure) and Orlando (Epcot) uses digital puppetry to create a verbally and visually interactive animated character. Disney’s “living character initiative” is creating more emphasis on ambulatory interactive experiences, including the rumored new rolling Muppet Labs. And I could go on.

But what’s different about the use of cell phones in the Monsters’ Inc Laugh Floor is the use of an independant, guest-owned electronic input device to influence the content of an attraction. True, Astro Blasters used the web as an input device, but the space rangers on the actual ride weren’t aware of this input until they got to the pictures displayed in the exit area (if they even noticed then).

I’ll be interested to see the way in which the cell phone input is incorporated. Will the Cast Members receive the information live, and use it in real-time (similar to the experience of Turtle Talk with Crush)? Or will it be dumped into a database for later mining? Receiving the information in the form of text messages gives them more control, more ability to screen out the hecklers and zero in on the funny, Disney-friendly stuff than they’d have if they simply encouraged guests to shout out their ideas. But it also could create an overwhelming crush of data, unless they’re going to restrict text message submission only to those in the attraction itself.

The press release also includes a bit of text about the Year of a Million Dreams prizes, including this note:

For residents of Canada, a mathematical skill-testing question must be correctly answered to win any prize.

Yes, we’re all aware that this is a legal requirement for those giving out sweepstakes prizes to Canadians, but you’ve gotta wonder, how are they going to implement this for the smaller prizes? “Psssst, hey buddy, if you can do this quadratic equation, there’s a free lanyard in it for you!”